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Harbor Level


1) Scripting enemy basic behavior that includes movement, abilities, and state machines.

2) Connecting SFX, VFX, and Animation to code.

3) Creating AI that combines all parts of code and make enemy more natural.

4) Specifically for this project I've developed actor that called "Enemy Control Volume". This actor selects all enemies in an area and give them orders. It helps with changing the pace of a fight, spawning more enemies , and controlling difficulty of a fight.


This project was created to represent Level Design skills in the game with established systems. My goal was to work around gameplay and figure out the interesting paths and combat areas for better engagement.  

This level was build around "Dishonored". Layout of level keeps in mind game mechanics and settings of the game. More detailed documentation can be downloaded below.




First Person Shooter 

Game Engine

Unreal Engine 4



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