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Brawler is the game, where the player plays a martial arts character that has to fight through different types of enemies in a story-driven game. This game is being developed by a collaboration class where multiple artist and game designers were divided into groups that work on different sections of the game. So far, this game has one completed and polish level.


Combat Designer / Enemy Designer 

I was responsible for developing enemies and their interaction with a player. 

My part had several key points.

1) Scripting enemy basic behavior that includes movement, abilities, and state machines.

2) Connecting SFX, VFX, and Animation to code.

3) Creating AI that combines all parts of code and make enemy more natural.

4) Specifically for this project I've developed actor that called "Enemy Control Volume". This actor selects all enemies in an area and give them orders. It helps with changing the pace of a fight, spawning more enemies , and controlling difficulty of a fight.

Developed Through



2D Beat them Up

Game Engine

Unreal Engine 4

Presented at events:

GDC 2023 in SF
PAX East in Boston 2023

Academy of Art University Spring Show



Try it out

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